metroid

Splinters are common insectoid creatures that Samus Aran encounters on Aether in Metroid Prime 2: Echoes. Found only in the Temple Grounds, they dwell in Splinter Cocoons most of the time, and emerge from them to hunt and forage. If a being approaches their cocoons, the Splinters within will awaken and enter a state of "blood frenzy", rousing other Splinters nearby. This can prove them to be hazardous if the being is traveling alone and unarmed. Their Dark Aether counterparts, essentially Splinters possessed by the Ing, are the Dark Splinters; they are believed to become extinct after Dark Aether is destroyed.

A large colony of Splinters is nesting in the Great Temple of the Luminoth. They are possessed by the Ing in an attempt to take the last amount of planetary energy from the Energy Controller found in the vicinity, which Samus puts a stop to. Whether or not the Splinters are peacefully living with the resident Luminoth is unknown.

Other varieties are the Alpha Splinter and Worker Splinter.

Physically, Splinters are similar to the Zebesian Beetoms and the Hoppers of Bryyo, though their behavior is more similar to that of the Beetles of Tallon IV.

Locations

Official data

Logbook entry

Splinter

Metroid Prime 2: Echoes

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Morphology: Splinter
Predatory insectoid hunter.
Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however.
Logbook entry
When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.

Trivia

Samus engages a pack of Splinters in the .

Samus engages a pack of Splinters in the Temple Grounds.

Gallery