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! This is a rare creature/object. It may only be scanned in one or few encounters.


Lightbringers are bioforms created by the Luminoth for use in their war against the Ing. They are similar in appearance to clusters of crystals, and generate an energy field, appearing in the Dark Agon Wastes on Dark Aether in Metroid Prime 2: Echoes.

Lightbringers behave like mobile Light Crystals and Light Beacons, as they can be energized like them, generating healing Safe Zones that move. They are invulnerable to Samus Aran's weaponry during their initial encounter at the time (the Power Beam, Missile Launcher, and Morph Ball Bombs), and if Samus makes contact with them, she will be harmlessly and briefly pushed away. Samus should watch her step when near them, as she can accidentally be pushed off a high ledge. Lightbringers are only found in a single room, the Duelling Range, where they disappear after Samus defeats the Jump Guardian and collects the Space Jump Boots that it releases; they are most likely destroyed by nearby Ing.

These artificial bioforms are one of the few Luminoth-created beings that never become rogue, never betray their masters, and never fall under the service of the Ing. This is most likely due to the fact that since they generate a constant field of light energy around them, it would be impossible for an Ing to approach and possess them.

Weapon Reactions

Though Lightbringers are only seen early on in the mission before Samus acquires any Beam weapons on the planet, Sequence Breaking can allow Samus to skip the Duelling Range and return to it with a full arsenal at her disposal. By doing so, Samus can interact with a Lightbringer with any of the three Luminoth-designed weapons, which shows the creature having unique reactions to each. This suggests they were intended to be further used in the game outside of one sole appearance.

Similarly to a Light Crystal, a Lightbringer will be energized by the Light Beam and deactivated by the Dark Beam. In the latter's case, a deactivated Lightbringer can then be shattered by a Missile. In both instances, an energized or deactivated Lightbringer will remain idle for a limited time. hitting it with the Light Beam or Dark Beam once more will reset its brief idle period. The Annihilator Beam will destroy a Lightbringer (as hinted by the creature's Logbook entry).[1] However, they can also be destroyed by a Power Bomb, the Boost Ball, and the Screw Attack. When a Lightbringer is destroyed, it has a chance to drop an Ultra Energy Unit. Very curiously, the Ultra Energy Unit released is the same one used in Prime, which is reused in the Metroid Prime 2: Echoes Bonus Disc. This means the Lightbringer's data was likely never fully updated.

Official data

Logbook entry

Lightbringer

Metroid Prime 2: Echoes

Temporary scan
Morphology: Lightbringer
Light-generating forager.
Creature generates Safe Zone while living. Immune to most forms of attack.
Logbook entry
Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire; only a burst of matter-antimatter can destroy them.

Development notes

An unused Logbook entry for the Lightbringer exists in the Metroid Prime 2: Echoes Bonus Disc. No Logbook model is present for the creature, suggesting it was yet to be developed. Its entry is identical to in the final game, with the hyphen in "weapon-fire" being removed and the "crystal" in "Safe Zone crystal" being capitalized in the final game.

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