metroid
The suit is part of her. If she doesn't sense danger, it won't protect her.

Old Bird

Samus nimbly evades a 's beam with the SenseMove.

Samus nimbly evades a Cyborg Zebesian's beam with the SenseMove.

The SenseMove[1][2][3] is an evasive maneuver[4] that utilizes the thrusters on the back of Samus Aran's Power Suit. It enables her to quickly evade any oncoming attack, melee or projectile,[5] and immediately follow up with a charged shot.

The SenseMove is used during cutscenes to avoid a Ghalmanian in a chamber in Sector 1 / Biosphere, a Namihe in a tunnel in the Biosphere, a Kihunter in the Biological Experiment Floor in the Biosphere, Vorash in a passageway in Sector 3 / Pyrosphere, a Rhedogian in the Pyrosphere and the Biosphere, and the Queen Metroid in Room MW.

Details

A SenseMove is performed by pressing any direction on the D-pad before an attack makes contact with Samus. It can also be performed while in Search View by aiming offscreen when the edges of her visor shine green.

Samus performing the Sense Move to escape the  clutches.

Samus performing the Sense Move to escape the Rhedogian's clutches.

After performing a successful SenseMove while holding the 1 button, Samus's Charge Meter will instantly max out. Because of this, the SenseMove becomes the most important ability of hers: not only does it allow her to completely avoid receiving any damage, giving her the potential to never get hit throughout the entire game, but it also allows for maximum damage on every single counterattack. The SenseMove also renders Samus intangible for the entire duration, except for the last second of the dodge. The SenseMove can only be used while Samus is on the ground; it cannot be used while in the air, such as while falling or jumping.

The SenseMove can be executed indefinitely, as well as the fully charged shot counterattacks that come with it.

Official Data

Metroid: Other M manual

Sensemove
"If you press the +Control Pad (or move the pointer off the screen in Search View) at the right time just before getting hit by an enemy's attack, you'll dodge and avoid getting hurt. If this is done while pressing the 1 Button, your charge gauge will fill up quickly."

Metroid: Other M on-screen tutorial

SENSEMOVE
At the right moment, press [Control Pad] just before being hit. Use SENSEMOVE while pressing [1] to quickly reach full charge.

Metroid: Other M website

SenseMove
"Samus is always just a hope, flip, and a jump away with mastery of the SenseMove. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant."

Trivia

Samus using Sense Move to evade the 's attacks.

Samus using Sense Move to evade the Mystery Creature's attacks.

Gallery

References

  1. ^ "SENSEMOVE/At the right moment, press + just before being hit. Use SENSEMOVE while pressing (1) to quickly reach full charge." Metroid: Other M Tutorial
  2. ^ "SenseMove/Press (D-Pad) right before getting hit by an enemy attack (or move the Pointer off-screen if in search view) to dodge and evade the attack./Note: Use Sense Move while pressing (1), to reach a full charge quickly." Metroid: Other M Instruction Booklet, Pg. 21
  3. ^ "A Good Defense-SenseMove/Always approach an enemy encounter defensively. Outside of your weapon arsenal, SenseMove is your most valuable tool in battle. Using SenseMove while charging your Beam will bring you to full charge instantly! SenseMove only works when an enemy is attacking, you may have to goad your enemies into attacking before you can use SenseMove. As soon as a foe threatens to attack, use SenseMove to dodge the attack and gain a better position from which to counter. Always counter-attack after executing SenseMove." Metroid: Other M Premiere Edition, Pg. 31
  4. ^ "Sense Move/Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant." metroid.com, Sense Move
  5. ^ "Deftly avoid incoming attacks" Official Nintendo Magazine issue 59, page 27
  6. ^ http://iwataasks.nintendo.com/interviews/#/wii/metroid-other-m/1/1